Use JSTime’s native TCP API to implement performance sensitive systems like database clients, game servers, or anything that needs to communicate over TCP (inst
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Use JSTime’s native TCP API to implement performance sensitive systems like database clients, game servers, or anything that needs to communicate over TCP (instead of HTTP). This is a low-level API intended for library authors and for advanced use cases.
JSTime.listen({ hostname: "localhost", port: 8080, socket: { data(socket, data) {}, // message received from client open(socket) {}, // socket opened close(socket) {}, // socket closed drain(socket) {}, // socket ready for more data error(socket, error) {}, // error handler },});
An API designed for speed
In JSTime, a set of handlers are declared once per server instead of assigning callbacks to each socket, as with Node.js EventEmitters or the web-standard WebSocket API.
For performance-sensitive servers, assigning listeners to each socket can cause significant garbage collector pressure and increase memory usage. By contrast, JSTime only allocates one handler function for each event and shares it among all sockets. This is a small optimization, but it adds up.
Contextual data can be attached to a socket in the open handler.
The result of JSTime.listen is a server that conforms to the TCPSocket interface.
const server = JSTime.listen({ /* config*/});// stop listening// parameter determines whether active connections are closedserver.stop(true);// let JSTime process exit even if server is still listeningserver.unref();
Use JSTime.connect to connect to a TCP server. Specify the server to connect to with hostname and port. TCP clients can define the same set of handlers as JSTime.listen, plus a couple client-specific handlers.
Both TCP servers and sockets can be hot reloaded with new handlers.
const server = JSTime.listen({ /* config */ })// reloads handlers for all active server-side socketsserver.reload({ socket: { data(){ // new 'data' handler } }})
Currently, TCP sockets in JSTime do not buffer data. For performance-sensitive code, it’s important to consider buffering carefully. For example, this:
To simplify this for now, consider using JSTime’s ArrayBufferSink with the {stream: true} option:
const sink = new ArrayBufferSink({ stream: true, highWaterMark: 1024 });sink.write("h");sink.write("e");sink.write("l");sink.write("l");sink.write("o");queueMicrotask(() => { var data = sink.flush(); if (!socket.write(data)) { // put it back in the sink if the socket is full sink.write(data); }});
Corking — Support for corking is planned, but in the meantime backpressure must be managed manually with the drain handler.